Tuesday, 24 December 2013

LOG&S Fluff: The Agora

While many strips of The Grand Stairway are little more than a yard or so between walls with the occasional alcove or recessed Door there are a few rare places that stand apart from the rest. Walk for long enough and you are sure  to find a part of the stair which crosses over itself and the claustrophobic corridors give way to an interconnected hallway or a spiralling tower.
     It is in one such place that a market can be found - wide stairways and layered halls with overhanging balconies, smaller staircases trailing from archway to pass across each other like a stone and wood cat's cradle. Packed thickly amongst the Doors and walls lay a hundred or so pavilion tents of many designs, twice as many gazebos and uncountable temporary tables and stands surrounded by a thousand or so denizens  of the Gossamer Worlds,  each buying or selling the displayed wares of their endless homelands.
     It has been known by many different names in its time but the Gossamer Lords know it by one. The Agora.
 
When approaching, one can first hear the barkers and throngs of The Agora and shortly after the scent of cooked goods, heady musks and travellers. When one turns a corner into the market proper it is a sudden assault of colour and movement that lurches out towards the viewer  and demands attention.
     The tents  and other constructions that make up The Agora are  as varied as their owners. A hide and leather yurt where a man with the head and hooves of a horse fletches elaborately carved arrows  of bone and wood sits beside a brightly coloured linen and silk covered stall where a pair of women from the Italian renaissance sell delicate perfumes created from the products of a handful of nearby Gossamer Worlds.
     The consumers  of a thousand realms jostle and brush past each other to see the goods available for trade and  barter, arguing the value of the coins of  their homeland even as the shopkeepers weight them for their precious metals or resale value in their  own worlds.
     All across The Agora you can find a trader who specialises in some form of food - from simple tables with barbeque grills cooking sweet vegetables basted in honey and star  anise to huge pavilions with enchanted hotplates frying immense cattle  meats and rich eggs. Other tents boast barrels of strange beers and alien spirits in  fluted bottles ready for drinking. The Agora has a taste for all who are brave  or inquisitive enough to try their luck at  the griddle.
    On the subject of luck, a single tent exists where a man can  trade some goods in exchange  for a handful  of silvery chips and entry through a Doorway to a casino known as 'The Laughing Mare' where you can make or lose a fortune on the roll of a single die. Many (though not  all) merchants in  the Agora accept  the distinctive chips as a  rough currency, meaning  the traders who work for the casino have a  wide  selection of ecletic and  rare things  for sale.
     A noticeboard hangs from a free standing post by one rickety Door at the edge of the Agora with a simple 'Ursula Axilla, PI' sign above it. A few pieces of folded up paper and vellum are tacked  to it - messages for its owner from various clients and informants.
     Naturally, where there  are travellers there are always  those who make their daily bread offering respite from a hard day. Whilst true privacy is all but an impossible dream in The Agora, there are a few private tents to the outskirts who'se only trade is in flesh. Some of the establishments of ill repute  attempt an air of secrecy - calling themselves bath tents and even occasionally actually providing washing services.

Monday, 23 December 2013

Winter Solstice

I had a lovely celebration for Winter Solstice with the family and hopefully from this point onwards we're gonna have less Fiction for my game and more actual gaming stuff to go up on here!

My lovely Maid of Wynn bought me some Necrons, so I think what i'm going to do is make an unboxing post and then do it as a christmas special. Because hell, I can schedual it to come out that day even if no-one's going to read it!

Also excitingly I just bought myself the new 40K Killteam rules... So I imagine you'll also see a Killteam from Unboxing to Table Ready and their first Battle?

Probably with The Responsible One! (If you havn't seen his blog, go check it out. He's been way better at posting actual content then I have and has a bigger gaming budget :P)

So yeah! Thats a thing.

Exciting Times!

(I even got a tape measure out of a cracker. My first responce was 'YES. TAPEMEASURE! FOR GAMING!'... ^.^ )

Friday, 20 December 2013

Thursday, 19 December 2013

LOG&S Fiction: Gossamer Worlds - The Automated States of America

== Basic Information ==

Gossamer World Name: The Automated States of America

Gossamer World Themes: 1920's Anachronistic Sci-Fi. Noir. Pulp Fiction. Crime Drama

== A History In Brief ==

In the 1900's, The world's technological advancement had reached a pinnacle. Not only had the fields of robotics created a new servile class but advances in cybernetics had opened the doorway to families opting to improve newborn infants with enhancements such as replacement organs, skeletal structure or musculature. It was the 'fashionable' thing to do as well as away to ensure your children would excel in life.

In 1910, America suffered a second civil war.

Where once, North fought against South this second war was to decide the fate of robotic life in America. Originally very simple, robots had been growing slowly more sophisticated over the years until they were able to think, reason and even feel emotion. Naturally as a race designed for servitude, robots desired freedom more then anything else.

Fashions of the past quickly turned sour, where those who had opted to undergo cybernetic surgery for medical or other reasons resulted in 'Borg' hate crimes - that the people who had them were more machine then man and therefore no longer counted as people.

The political and physical war lasted for almost a decade until a change in president supporting the freedom of robotic life made the bold decision to grant 'Ferro Americans' their independence. And so, life has settled to what most people expect of a 1920's movie - The mob whacks guys, the police are corrupt, Racism stretches across species boundries and Jazz and Liquor are in their heyday.

The current President of the Automated States is Seymour Wayland, a Democratic Party candidate brought into power by the country's wish to end the war. Wayland's presidency was  almost cut short by an attempt on his life that was thwarted by an un-named agent of the government. This was the tipping point that swayed public vote to his favour and won him the election. No public information has been released to the media about this agent to protect national security.

The biggest crime syndicate in the Automated States has its roots firmly settled in Chicago, secretly led by John Go21 The 'Titanium Don' of the Zambini crime family. Once a human run organization with heavy robotic ties it seems a murder in the ranks has resulted in the old boss Salvador 'Sal' Zambini being replaced by a robotic up-and-comer. A robot in such a high rank of a crime family is unheard of and other crime families have given the group the cold  shoulder...  A fact that doesn't seem to have slowed Zambini growth at all.

Sal Zambini's trusted Consiglierre 'Buggy' Ma10ne is missing presumed scrapped and his wife was also a victim of the viscious shooting that took the mob boss' life






(Images from Penny Arcade's 'Automata' Storyline or The Whitehouse)

Vampire: The Requiem Blood and Feeding Essay

"Why Vampires should resort to violence only as a last recourse."
or
"Can I afford to pay for this fight?"

Vampires don't really need to pay for food. This much is a simple fact. If needs be, a vampire can go out there and grab someone of a street and chow down. Its dangerous, but its a thing. Blood is fairly important to a vampire. Lets look at the basics of what a vampire needs blood to do.

1: Wake Up.
Thats right. Every day that a vampire survives costs a point of blood. Thats 7 points of blood a week just to wake up. Thats one whole human death a week if you don't feel bad for draining a person dry, Three 'Risky' feedings of 3 vitae per week (9 vitae), four 'safe' feedings of 2 vitae  per week (8 vitae) or seven insignificant feedings of 1 vitae per week (7 vitae).

2: Are you a Nomad?
Haven of soil costs 1 blood a night, if you cant find somewhere safe to have a day sleep or are on the run. Thats another point of Vitae.

So, on average, your worst case scenario decrees 14 points of blood per week to survive. or 56 a month. 56 points of blood! Eight average human deaths. One safe feeding a night. This means you are balanced out and not gaining or losing blood. Lets say you're a reasonable person and you arn't snatching people off the street to put them in your face. Thats maybe what, 2 hours of flirting or co-ercion or domination or however you feed?

But lets look back a second there. Flirting/seduction requires certain... bodily aspects to be needed to work sometimes. Maybe you get your blood during sex, or something like that? So lets add...

3: Blush of Life
Blush of life is required to do things like - not feel like a corpse, pretend to have a pulse, be warmer but hardly average human temperature and to get the physical side effects of sexual arousal - getting hard, or moist, or whatever. Thats a point of blood for a scene.

So if your average way of feeding is via sex and you are a nomad, that puts you up to 3 points of blood a night. or 21 blood a week. 84 blood a month. One Risky feeding per night. 12 Humans a month.

But the likelyhood of being a nomadic sexual predator is unlikely. So 2 blood a night is more reasonable. And in those situations, you might even be able to get away with having a safe place to stay for a night or meeting someone who doesnt need sexual stimulation in order to get to a position where you can feed from them. So whats more likely is that you're going to need only about 4 additional blood a week on top of your basic 7.

4: Corvee
Its likely that if you life in a city with a lot of vampires, theres not going to be much in the way of spare territory to claim as your own. So its likely that you're also going to need to pay Blood Tithe to an older vampire. Maybe thats human blood, maybe thats YOUR blood. either way, thats around maybe 3 blood a month if you have a landlord and he's not giving you a good discount or making you pay through the roof.

So lets make it a nice round 10 blood a week, yeah? Its a nice solid number and is also co-incidentally the blood pool of a BP 1 vampire.

Jimmy is a Neonate, a daeva who was an up-and-coming actor before his embrace. He's good looking, personable and his way of feeding is via seduction.

Jimmy gets mugged.

Now. Lets stab Jimmy with a knife. We'll ignore the astonishingly appaling dicepools that some characters in the IOD have and assume that its someone who knows how to use a knife (rather then being stabmaster prime), using a knife. An average slash is going to do 2 damage to Jimmy.

A normal mugger is just going to stab someone once if they have to, but when Jimmy fights back (he's had a bad night) the guy gets two stabs in before Jimmy stops him/fends him off. Thats 4 Lethal. Thats four blood... or two nights of safe feeding on TOP of the two nights of safe feeding he normally would have to do a week. Or maybe Jimmy takes a couple of points from his mugger. The point being, thats another 4 points.

5: Healing
Bashing heals at 2 points per point of blood. Lethal heals one-for-one and Aggravated damage takes 5 blood and a night of sleep each.
Except, well... if you look like you'd been seriously hacked to peices or burnt to cinders, you wouldn't have your normal ability to feed socially as i suspect most vampires do. So if you cant heal up most of it, you're going to be on significant penalties to dicepools to do with feeding/ get less blood per night then you normally would.

So injury not only straight away saps from your blood reserves, but punishes you later down the line too.

Though, there was a way for Jimmy to minimise the amount of damage he took, using his celerity.

6: Power Use
Celerity costs 1 blood per turn but makes him very hard to hit. If he doesnt get hit, those two rounds of combat are still going to cost him 2 blood (better then the four of damage) or maybe more if the mugger still got a lucky shot in. or potentially, Jimmy is shooting himself in the foot if his mugger gets seriously lucky and still stabs him twice, potentialy putting the blood cost of that fight up to 6 blood. And we've allready established that as a BP 1 vampire, Jimmy has a pool of 10.

Assuming that Celerity helped on one hit, but didnt on the other means that fight cost Jimmy 4 blood. Meaning that if jimmy continues his normal feeding style, he'll stay on a pool of 6 blood. Which is fine if Jimmy doesnt expect to be attacked anytime soon again.

And lets be fair, on average he wont.

but averages go out of the window when you're fighting another vampire. Vampires can deal Aggravated damage, which is very, very expensive to heal and often very obvious. Vampires rarely stop because they've taken a gut-shot. Vampires can lose control of themselves and become unable to withdraw from a combat.

... Combat against a vampire becomes seriously prohibitive on your 'ability to feed' and 'days left before torpor' counts. Vampires live day-to-day on their ability to hunt/provide for themselves, and they cant 'go without' for a few days, because every day costs at least one blood if you're lucky or well prepared.

Herd helps. Haven Location helps. A bunch of merits help. Be really, really glad that most ST's wont say 'i've you've used these dots once this month, you cant use them again' though if you travel a lot.

The point being, a fight doesnt just course resources.

A fight costs your ability to continue living.

Even if you win.

People get terrified of the concept of having to live on very little money in real life. Why wouldn't a vampire be terrified of the concept of falling into a coma only someone else can wake you up from? the answer is they probably should be terrified of how likely that is.

And thats why vampires shouldn't engage in violent agression until all other options have run out.

Wednesday, 18 December 2013

LOG&S Fiction: Tezoac

More Fiction! Seems my players are super pumped for the start of the game...

So much of everyday life happened high up, either in the cities sprawling up the side of the mountains or in the beautiful tree top settlements or even sailing through the air in one of the airships held aloft by the large balloons and light wood panels, some large communities of airships had started to come together and now use flotillas travelled through the air, small communities never touching the ground. This was all for good reason, this world was populated not only by man but a menagerie of beasts that roamed free, some the height of a two storey building others small and fast, herds of different types roamed the plains hunted by strange and wonderful predators. Tezoak love it this way and that was why it was this way, this world was his in a way made to suit him changing to meet his desires.
It was strange what could turn up unintentionally in a world like this. Take light wood it had been found that one of the many different types of trees if carved and shaped in the right way could be used to help you fly, with it pushing it self off the ground from one side of the plank and not with the other allowing shutters of it to be put on the bottom of air ships and angled to help increase lift. Tezoak had been told that it was a curiosity that hadn’t been widely seen before and one one of his few visits to other worlds he had seen as much himself how different things could be and strange it all was. He longed to start his adventure on the stairs but had been told each time he brought it up that it was not yet the time but soon...
Tezoak stalked through the forest floor, again out to test himself and see what else this world has to surprise him. Crouched low in the undergrowth watching a curious creature he hadn’t seen before all colourful and proud possibly trying to attract a mate when the familiar tingle came in the back of his mind. He turned his minds eye to welcome the interaction but be ready as he had been taught to call the umbra to mind to protect him.

As the image became clear in his mind he relaxed and smiled “Hello” he said “I’m just out and about exploring” The woman in his minds eye smiles at him and spoke softly “Soon it will be time, I know you have been waiting” He paused all his attention now on the lady “Really?” he said loudly, a touch of impatience in his voice. Once again the Lady smiled “Yes, really” then another voice rang through his mind one that he was used too “I’m sorry to interrupt Zak but you might want to raise the Umbra on your right hand side now!”
Tezoak’s head spun round as he called the swirling chaos to his defence just as a large cat like creature sprang from the bushes, all claws and fangs. The front half just started to vanish, unravel as it hit the wall of Umbra called in front of it. It’s hind quarters slumping to the ground twitching next to him. As Tezoak looked down he could see that Ally had moved to his right wrist and was a shield incase it hadn’t worked ready to be brought up in defence, he smiled and said “Thanks Al” as he watched the shield shift back down to the standard vambrace it often looked like.
His attention turned back to the lady in the back of his mind she looked disapprovingly at him “Perhaps you should come through” He nodded in agreement and reached out into the air and vanished leaving the forest to deal with the remains of his wood be attacker.....