Friday, 29 July 2016

Alien Hunter X: Lethality

Now that I've shown some of the basic moves, maybe its time to talk a little about what my plans are for making AHX different from Dungeon World.

Lethality
In dungeon world, you get assigned a number of Hitpoints based on your class and your constitution - just like from any of the Dungeons and Dragons games or works inspired by them. X-com has allways been noted for how easily the soldiers you control die and i'm keen to make sure that's something that sticks around but making the game more suitable for roleplay.

I decided to go with something more akin to World of Darkness.

Wounds are graded from 'Light' to 'Mortal'. Each of these grades has a number of boxes beside them.
When you take one of those wounds, you fill boxes until you have filled a box in the appropriate grade. If you cant fill a box, you move onto the next most serious grade and mark a box.
When you've taken a mortal wound, roll to Cheat Death.

So an uninjured soldier would look like this...

Light Wound        [ ] [ ]
Medium Wound   [ ] [ ]
Heavy Wound      [ ]
Mortal Wound      [ ]

But a soldier who had taken a single Medium Wound, followed by a Heavy Wound would look like this...

Light Wound        [X] [X]
Medium Wound   [X] [X]
Heavy Wound      [X]
Mortal Wound      [ ]

If the same soldier had taken a Heavy Wound, followed by a Medium wound, however...

Light Wound        [X] [X]
Medium Wound   [X] [X]
Heavy Wound      [X]
Mortal Wound      [X]

He's going to have a bad time.
The reason I went with this is to represent that a Light wound means nothing if you then get a hole put in your chest, but if you start with a hole in your chest, even a light wound can push you over the edge.

Different classes will get different numbers of check boxes. Levelled up troops may gain additional checkboxes.

Armour gives one-use health boxes, up to the threshold of damage they can survive. Someone in a Tactical Vest may gain a single Light Wound box, which does nothing against a Plasma Cannon handing out Heavy Wounds, whereas a suit of Power Armour may offer 5 boxes of protection against anything as powerful as that Plasma Cannon.